About This GameSupports 2-5 players*At least one controller required What happens when you give the world's most dangerous mammal access to the world's most dangerous machine? Blow your friends away in this free-for-all tank fight - can you be the best bear? With its roots based on top-down tank fighting games from the Atari Age, Dragonside Studios presents its first game - Bears in Tanks. *5 player games require four controllers and one person on the keyboard. Features:
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Skins. Patch 0.4.7 - Hats!:
Patch notes for Update 0.4.7: - Added 9 common hats. Hats unlock over-time and at the end of matches. - Added 3 crown hats which will be given to the Top 20 leaderboard holders. - Added new Leaderboards for alternative shooting in classic game mode. - Fixed PhysX having unexpected collision responses at high velocity. - Fixed issue where the ball would not speed up after beeing slowed down. - Fixed issue where servers would not update correctly and would still be joinable. - Fixed issue where you would not join as a spectator when joining a game in progress. - Various other fixes/improvements. All Leaderboards will reset in the coming hours and crowns will be given to the top 20 players. - Top 3 will receive gold crowns. - Top 10 will receive silver crowns. - Top 20 will receive bronze crowns. After having this milestone update with the fixed PhysX the next agenda (apart from the usual fixes, improvements and additions) will be VR-Support. When VR-Support is done we will continue to bring Golf It to Mac and Linux.. Patch 0.4.10: Patch notes for Update 0.4.10: - Pirates Cove is no longer under construction. (smaller changes might still happen) - Added saturation, gamma and brightness setting in the advanced options. - Added ability to save/load different lobby settings. - Fixed canons, Map Creators might want to revise their maps to make sure their canon value is still working as intended. - Fixed fatal error regarding custom assets not waiting correctly for completion. - Fixed camera-bug moving the camera while the putter was spawned. - Fixed issue where sensitivity would not be used in the editor after testing holes. - Fixed some wood materials not having wood-physical settings. Patch 0.4.10b: - Fixed Play Areas blocking gizmo movement - Updated Landscape Grass for better performance. Patch 0.4.9: Patch notes for Update 0.4.9: - Added Easy mode. Powerbar for alternative-shooting users, ability to slightly stear the ball with A/D and no reset penalty. For now there will be no Leaderboards for this mode until further feedback has been gathered. - Added 2 common and 2 uncommon hats. - Added 2 rare trails. - Added ability to editor to precicely adjust X/Y/Z values of selected objects in location, rotation and scale. (new UI, use after selecting object and pressing F) - Added Landscape Grass to Importer. - Added ability to scroll through scoreboard if the players number exceed the current recommended limit. - Updated Lobby UI to show custom settings to all clients. - Updated editor client movement. - Reduced network load in editor. - Fixed issue where log files wouldn't be created. - Fixed issue where jumping would cause spectators view to jitter. - Fixed issue where backups would be visible in editor menu resulting in accidental deletion. - Fixed lobby not showing practice pictures on clients. - Fixed crashes while loading custom maps with many dynamic lanes. - Fixed editor client often not seeing results from moving objects. - Fixed editor issue with multi-selecting. - Fixed editor where G would not hide everything. - Fixed editor saving screenshot showing debug objects. - Fixed some broken textures. - Fixed some stuck spots in the mines. - Fixed some inaccurate collisions on some objects. - Fixed issue where packet-loss could result in client spawning wrong without beeing initilized correctly. - Fixed de-sync issue where players would be stopped at different locations. Stopping now will result in the client sending the stopped location to all players. - Fixed some more instances where infinite rolling could happen. - Fixed /kick chat command kicking randomly when no name was entered. - Various other fixes/improvements.. Patch 0.4.6: Patch notes for Update 0.4.6: - Added optional setting to show scoreboard after every hole. - Fixed numerous network related issues. - Fixed servers multiplying inside the server browser. - Fixed issues related to resetting in some custom maps. - Removed unnecessary logic in the editor causing lags when stoping playing. - Various code changes for future updates. (increasing size of this patch) - Various other fixes/improvements.. Patch 0.4.11: Patch notes for Update 0.4.11: - Improved performance by reducing render distance of cloth simulation. - Improved Importer to support Quads (4-Vert Polygons). - Custom Maps with more than 3.000 objects now require being downloaded from the workshop. - Fixed Importer breaking some objects with more than 2 materials. (Thanks, JSM!) - Fixed loading of custom assets causing fatal errors. - Fixed chat not spawning for hosts. - Fixed issues regarding canons in multiplayer clients. - Fixed issues regarding dynamic lanes spawning wrong in the editor. - Fixed issue where some clients couldn't press ready. - Fixed ball not resetting after falling for more than -75.000 units. - Fixed bug when joining as a spectator at the start of the game. - Various other fixes/improvements. 0.4.11b: - Loading map in the editor will no longer spawn duplicate dynamic lanes. - Fixed crash in editor caused by dynamic lanes. If you encounter any issues please make a Thread in the forums. ~ Jonas & Christian. Patch 0.4.5: Patch notes for update 0.4.5: - Added auto-backup for the editor. The backup period can be set in the save/settings menu. - Custom assets can now be used with the Rotator and Master Transformer. - Fixed error where scaled custom assets would save incorrectly. - Fixed error where custom assets would be visible in the dark. - Various other fixes/improvements.. Patch 0.4.8: Patch notes for Update 0.4.8: - Changed to uncompressed files to improve loading times greatly. (increases file size) - Added 5 new common Hats. - Added 1 new uncommon Hat. - Fixed editor issue where server would not replicate to clients in editor. - Fixed editor issue where clients couldn't move for a long time after joining. - Fixed issue where spawning clients would not automatically look in the correct direction. - Various other fixes/improvements.. Update 0.6.2: Halloween Update Halloween has arrived at Golf It and brings new hats, skins and trails. All the sweet treats are also available in our Editor. This is just a small content patch, since we are working hard on our next theme.
Want more treats?. Patch 0.4.12:
Patch notes for Update 0.4.12: - Added 6 new hats and 1 new trail. - Added name of the current map to the scoreboard. - Added visible light radius to the editor. - Added warnings to the editor when lights are overlapping. - Added LOD's to some objects. - Improved camera visibility. - Improved performance with custom assets. - Improved loading time greatly while using custom assets. (existing maps need to be saved again) - Improved visuals for custom assets by adding an optional tangent/normal calculation while importing. - Improved materials for custom assets allowing translucent and emissive options. - Improved performance on various different gameplay mechanics. - Improved editor when pressing middle mouse button will now place objects in hand instead of overwriting them, allowing for faster placement of the same object. - Improved load times and memory usage when using custom assets already placed in the editor. - Improved editor allowing location/rotation/scale UI on custom assets and dynamic lanes. - Increased camera zoom length. - Ball customization will now display the amount of each item. - Fixed issue where aim-arrow would be visible while rolling. - Fixed some spots where you could get stuck. - Fixed kicked players not getting transferred back to the main menu. - Fixed various collisions. - Fixed bug where players joining mid-game would be visible on the scoreboard, those players will now be auto-kicked. - Fixed local multiplayer auto scoreboard. - Fixed incline goals sticking out too far. - Fixed fatal error when duplicating objects inside the editor. - Fixed wrong scaling in ball customization menu. - Fixed issue where players would run out of time while still rolling. - Fixed issue where wrong item drops would be displayed in the main menu. (first load will migrate to new system and show all items) - Numerous other fixes/improvements. Hotfix 0.4.12b: - Cleaned up Main Menu - Fixed issues with custom assets losing textures - Fixed issue with MMB not using save Hole number for PlayAreas If you encounter any issues please make a Thread in the forums. ~ Jonas & Christian
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